At 8:00 on a Saturday morning, the public courts are already full. Four players are waiting at the fence, someone is organizing the next game in a group chat, and a new player is asking which paddle to buy before she has learned where to stand.
I've spent 25 years in technology and entrepreneurship. When I see a sport growing this quickly, I do not see one giant market waiting for another product. I see dozens of small problems happening before, during, and after every game.
That distinction matters in pickleball.
SFIA’s 24.3 million figure is an estimate, not a count of registrations, club members, or monthly active users. It is drawn from the annual Physical Activity Council participation study, which starts with a nationally representative panel of more than one million Americans and uses responses from more than 18,000 people ages six and older. SFIA’s 2026 report separately identifies 7.5 million core players—people who played at least eight times during 2025.
Those numbers are useful, but they are not permission to build.
They are a prompt to find a narrow customer with a repeated problem.
Growth creates demand. It also creates noise, copycats, crowded categories, shifting standards, and players who already have five apps and twelve paddle recommendations.
The opportunity is not “pickleball.”
The opportunity is one unresolved problem inside pickleball that happens often enough for people to change their behavior.
Growth Is Not a Customer Segment
Twenty-four million players do not want the same thing.
A first-time player needs rules, basic equipment, and someone willing to include them in a game. A league player wants fair matchmaking and reliable scheduling. A tournament player cares about ratings, approved gear, officiating, and measurable improvement. A club operator cares about court utilization, payments, programming, staffing, and whether members return.
The player base is also broadening. SFIA reports that people ages 13 to 24 have the highest participation rate of any age group, while women account for 42.9 percent of players, up from 38.6 percent in 2020. That is useful direction, but it is still too broad to replace interviews with the exact segment you plan to serve.
That should stop a founder from writing “pickleball players” in the customer box.
Which players?
At what level?
Where do they play?
Who influences the decision?
What happens immediately before they need you?
A large participation number can hide a weak target customer. Your first market should be narrow enough that ten people describe the problem almost the same way.
Start With the Friction Between Games
The visible product is often not the real problem.
A player may say she needs a better paddle. What she may actually need is confidence that the paddle matches her grip, level, playing style, and physical comfort. A club may say it needs more bookings. The deeper problem may be that new members cannot find games at the right level, so open court time stays unused.
That is where strong sports products begin.
They find the friction between intention and participation.
Playtomic’s 2026 entry into U.S. pickleball is one example worth keeping. Instead of offering court booking as an isolated feature, it paired available courts and open matches with verified DUPR ratings so players could find an appropriate game inside one workflow.
The lesson is not that every startup needs a platform partnership.
The lesson is that the product solved a complete moment: find the court, find the right players, and join the game without rebuilding trust from the beginning.
Your first version should do the same for one segment and one moment.
Build Around a Repeated Moment
A startup does not become part of a sport because someone tries it once.
It becomes part of the sport when the product attaches itself to a repeated behavior: booking a court, finding a partner, recording a score, checking a rating, replacing equipment, reviewing a match, or registering for an event.
Frequency changes everything.
A paddle may be purchased once every few months or years. A scheduling decision happens every week. A rating may be checked after every competitive session. A coach may review video after every lesson.
Replace the company list with a retention map before you write more code. For a consumer app, the repeated event may be weekly play; for club software, it may be every booking or lesson; for equipment, it may be the replacement or replenishment cycle.
Write down how often that event occurs and who feels the pain when it fails.
Then estimate how many chances you get each month to prove value.
If the product is useful only once a season, do not price or forecast it like a weekly habit.
Ask whether the product has earned a place in the routine.
Distribution Lives at the Court
Sports founders often treat distribution like a marketing problem.
In pickleball, distribution is usually a relationship problem.
The trusted people are already standing near the customer: club owners, coaches, tournament directors, league organizers, ambassadors, teaching professionals, equipment retailers, and the player who runs the local WhatsApp or Facebook group.
USA Pickleball reported 18,258 playing locations and 82,613 known courts in its 2025 annual report. It also had 1,864 ambassadors and sanctioned 144 tournaments during the year.
Those are not simply participation statistics.
They are distribution nodes.
A founder who wins one facility can observe hundreds of sessions, train staff, collect structured feedback, and see where the product breaks under real conditions. Before calling that a sales channel, name the user, the economic buyer, and the approval path. A player can purchase in one session; an owner-operated club may need discovery, a paid pilot, staff buy-in, and a budget decision; a chain, school, municipality, or insurer may add legal review and procurement that stretches across months or budget cycles. Build a conservative sales-cycle assumption, then replace it with evidence from the first ten buyer interviews.
The court is where trust transfers.
Start there.
Borrow Trust Before You Build Your Own
A new sports company does not need to own every layer of the experience.
It needs to know which layer it can credibly own.
Before seeking a partnership, name the exact barrier the partner is supposed to remove.
A club can provide court access. A coach can provide player trust. A rating platform can provide a recognized identity layer. A retailer can provide shelf space and fulfillment.
Choose one of those advantages instead of asking one partner to solve distribution, credibility, product design, and revenue at the same time.
Design a measurable handoff: the partner introduces a defined customer, the customer completes one action, and your product produces one result.
Then compare that route with selling directly.
Did the partnership shorten the sales cycle, reduce acquisition cost, improve conversion, or increase repeat use?
Partnership is not a press release.
It should remove a barrier you would otherwise spend years trying to cross.
Crowded Categories Require a Sharper Answer
The equipment market shows what happens when growth attracts everyone at once.
USA Pickleball approved 718 paddles and 72 balls in 2025. Another 193 manufacturers and brands registered during the year. In 2024, 476 new manufacturers and brands had registered.
That is not an open field.
That is a shelf full of products making almost identical claims about power, control, spin, feel, and forgiveness.
Volleybird Athletic Lifestyle is not an independent market example. I co-founded it, so I am using it here as a disclosed founder case: the business tests whether personalized curation and recurring delivery can reduce choice overload. Its public pricing currently ranges from $108 for a pay-as-you-go box to $130 for a single box, making repeat purchase and contribution margin—not the size of pickleball—the economic test.
That makes the startup test concrete: can the customer explain why the offer is worth the price and choose it again without being reminded that pickleball is booming?
“Pickleball is booming” may explain why you entered.
It does not explain why you deserve to stay.
Standards Are Part of the Product
A sports startup can build something technically impressive and still fail because it misunderstood the rules around use.
Paddles and balls need approval for sanctioned competition. Rating tools need credibility. Court hardware adds another standard: total installed cost. The camera or sensor is only one line item; mounting, power, networking, installation labor, weatherproofing, staff training, software, support, replacement units, and a downtime reserve all belong in the pilot budget.
USA Pickleball’s facility guidance covers court construction, lighting, shading, noise, temporary surfaces, and maintenance. A hardware founder should turn those requirements into a site-readiness checklist and a first-year cost sheet before asking a club to say yes.
Standards are not paperwork that arrives after the prototype.
They shape the prototype.
Before the product is finished, identify who pays: the player, coach, club owner, tournament, sponsor, or platform partner. Then show that buyer the full cost and the expected return, such as more bookings, higher lesson revenue, lower staffing burden, or a paid member benefit. The pilot should state whether the buyer is testing willingness to pay, operational savings, or revenue creation; mixing all three produces a result nobody can interpret.
The best time to discover that a club cannot install, insure, or support your camera is not after the hardware ships.
Measure Repeat Play, Not Attention
A fast-growing sport can make weak products look healthy.
New players create traffic. Tournaments create spikes. Social clips create views. A celebrity match can make an ordinary paddle look like a category leader for a week.
None of that proves the product has become necessary.
The better measurements are closer to the game.
Did the player use it in a second week?
Did the club renew after the pilot?
Did staff use it without founder support?
Did the hardware stay active across enough sessions to justify the installed cost?
Did the buyer upgrade, refer, or sign an annual agreement?
The 7.5 million core players matter more than the full 24.3 million when the business depends on repeated participation.
The casual player proves reach.
The returning player proves value.
How Do You Start a Pickleball Business?
- Days 1–7: Interview 15 people in one segment, including at least five who control a purchase. Ask about the last time the problem happened, what they did, what it cost in money or frustration, who approved the workaround, and what would stop them from trying a new solution.
- Days 8–14: Run a narrow pilot with ten players or one facility. Deliver one core outcome, even if part of the operation is manual, document the baseline, assign one person responsible for the pilot, and set an end date before it begins.
- Days 15–21: Test pricing before adding features. Put a real offer in front of the economic buyer—a paid consumer trial, a paid club pilot, an annual software quote, or a refundable hardware deposit—and record objections instead of asking what price sounds reasonable.
- Days 22–30: Choose one success metric and a kill threshold. For example, require six of ten users to repeat the behavior and at least three to commit to paying, or require the facility to hit a minimum number of weekly activations and accept a post-pilot price. Continue only if the result clears the threshold set in advance.
Enter Through the Narrow Door
Pickleball is large enough to support serious businesses, but the economics change with the buyer.
A direct-to-player digital product can close in one session and must earn weekly or monthly retention. Club software usually needs a pilot, staff adoption, and a monthly or annual contract, so renewal and active staff use matter more than downloads. Court hardware needs the longest sale because the facility absorbs equipment, installation, network, maintenance, and downtime risk; retention appears as sustained court utilization, service renewal, expansion to another court, or a referral to another operator.
By day 30, you should know the user, economic buyer, price test, likely sales path, first-year cost, and one repeat-use metric. You do not need a national launch plan. You need evidence that one narrow customer will use the product again, pay through a channel you can actually reach, and create enough margin to support the service burden.
Do not build for 24.3 million people.
Build something ten players would be annoyed to lose next week.
Then find the next ten.
Your day-30 decision should be explicit: continue, revise, or stop. Growth comes after a real buyer, repeat use, and workable delivery economics—not before them.

Cassandra Toroian is a sports-tech entrepreneur and CEO/co-founder of Ruley, the AI “e-referee” serving tennis, pickleball, padel, golf, and soccer. With 25+ years building companies—and a background in finance (MBA) plus Python training—she’s also co-founder of Volleybird and author of Don’t Buy the Bull. A former Division I tennis player, she’s focused on using AI to make sport fairer and more accessible.
